![]() You can do this once you reach the second chapters of your characters’ stories and can find the shrines that enable you to equip secondary jobs.įind the hardest encounter you can safely defeat, and kill all but one of the monsters in the pack you’re fighting before you start dancing, both to save time on enemy battle animations and to limit the damage coming into your party. This will let you brute force your way to a jackpot. Your goal is to set up the rest of your party to help Primrose spam Bewildering Grace as much as possible, as fast as possible, while also mitigating the negative effects that are certain to occur while you’re spamming hundreds of dances. ![]() I am currently working on collecting the secret classes, which I think are supposed to be postgame content, and I still haven’t finished chapter two on most of my characters. I have a compulsive need to break every RPG I get my hands on. Also, spamming the dance each turn costs a lot of SP, and one of Bewildering Grace’s random effects can randomly drain all of Primrose’s SP.īetween annoying negative effects and low odds for the best outcomes, it can appear that Bewildering Grace jackpots get you EXP or JP slower than grinding out the battles, but looking for the multipliers becomes a viable option if you can rig your party to help Primrose do a whole bunch of dances very quickly. However, since each each of your characters gets one BP each turn, you can’t do the powered up version very often because of the slow rate at which the game allocates BP. At the base power level, Primrose performs only one dance, but she’ll do four if her ability is charged with three BP. This requires using the BP system, which is kind of like Final Fantasy’s Limit Break system, to power up Primrose’s Bewildering Grace. Since the odds of getting the result you want from any given dance are very low, you want Primrose to perform as many dances as possible, as quickly as possible, to try to get the jackpot in a reasonable amount of time. The game doesn’t tell you the probability of getting one of these, but based on my experience there is less than a one percent chance that you will get a 100 times multiplier from any given dance. You may even get 100 times the normal amount of experience or JP, although this happens very rarely. Common bonuses are double or five times the normal amount. The thing that makes Bewildering Grace interesting is that it can multiply the amount of EXP or JP you get at the end of the battle. You might even heal your enemy, although in this context it doesn’t really matter. Some dances also deal damage to enemies, which is actually not great for our purposes. This is the jackpot: The 100X multiplier. Some of these dances provide effects that are beneficial, like restoring your health, your SP (which is mana), or the BP points you use to power up your moves.īut sometimes Bewildering Grace de-buffs your defenses, drains the SP from your Dancer or takes BP from your entire party, silences your party, or causes you to drop your items, which renders them inaccessible for the rest of the battle. This causes her to perform a dance that has a random effect. Primrose, the Dancer character, has an ability called Bewildering Grace. Luckily there’s a trick that makes grinding experience and JP, which unlocks class skills in Octopath Traveler, quite a bit quicker. And you’ll need everyone decked out if you want to chase the endgame and post-game challenges. Characters will fall behind if you often switch your team around, and favoring new characters is a good way to make sure the rest of your crew is underpowered. Octopath makes sure you spend hours in its random battles by having wide gaps in level requirements between the chapters of each character’s story, and by not sharing the experience points you gain with characters who aren’t in your party. ![]() There are a bunch of minibosses in the random dungeon scattered over the roads.Octopath Traveler is a Japanese RPG from Square Enix that draws inspiration from the classic games in the genre, and that means you’re going to have to grind. If can get past a single chapter you can snowball it from thereĪnother rec I can give you: try to do sidequests. I'd recommend you to just have a go at any chapter as you are (.except Alphyn's or H'annit's) and judge your performance from that. Overall the game doesnt require grinding like at all except for the final boss. But Cyrus recommends 40 but you can do it without getting stumped at ~33, same as Prim or Therion (I mean you still gotta analyze the boss fights and build a strategy) You really dont need level 40 for chapter 3, low to mid 30s are fine, with the exception of Alphyn'sĪlphyn's chapter 3 recommends something like level 32 but in truth its obscenely harder than that, more like a +40 fit (and demanding a especialized plan for it as well), H'annit too is very hard (~38).
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